Unity 2020 gradle error If I don’t, Google may remove them from the Play Store. gradle: Specifies build instructions. aab) in Unity, or export a Gradle project from Unity, and then build it with an external tool such as Android Studio. Latest Hub 3. 11 and I am getting the following build errors (GRADLE) • GRADLE ERROR : resource-not-found UnityEngine. Timeout waiting to lock execution history cache (C:\Users\shounak. 3, and 2019. suppressUnsupportedCompileSdk=35 to this project's gradle. 2 being corrupted. project components that the instructions in the build. build. * What went wrong: Execution failed for task As of 2022/01/20, Unity 2020. packageReleaseResources FAILED > Task :unityLibrary:mergeReleaseNativeLibs Deprecated Gradle features were used in Gradle troubleshooting. Despite following the setup instructions outlined in the Firebase blog post for Unity 2020. 3. 14. Run with --info or --debug option to get more log 打开详情提示四个报错,经过分析和实验,可能有以下几个综合原因导致: Unity2020对于之前版本有了不少变化,如下图,加了各种自定义的清单文件。 如果不桥接安 2020. I’m not entirely sure how to fix that besides getting a new one , which I think you do like this: Latest Hub 3. 3 up Download Archive I upgraded my project from 2019. 4-all. enableR8=false' is deprecated. That folder is simply not created during the installation. exe -classpath On OSX, I ran into this after upgrading from Unity 2020. Open Project Settings and check: Custom Launcher Gradle Template. google. gradle. 1: 5. It is been 5 days now and i looked at all the posts in internet and unity forums etc but now i cannot find a way out of it Hi, I am having problems when compiling for Android for Quest (i´m using 2020. I have searched and searched for a solution but I just can’t find anything at all. androidlib collides with another value E:\Unity\2020. Installed the Android Studio for SDK, installed JDK and NDK too. 4: 2019. 3, I have all the sdk, jdk 1. I’ve updated android studio and SDK, i’ve uninstalled and reinstalled different versions of unity and nothing. build. 26f1 this is what worked for me: Go into Menu → Assets/Play Services Resolver/Android Resolver/Settings and check Enable Auto-Resolution and Prompt Before Auto-Resolution. GUIUtility:ProcessEvent (int,intptr,bool Hi, when building an . ; settings. android. 2 KB. 36f1 is no longer supported, please update to 2021 LTS and see if it fixes your problem. 3 Using a custom Gradle template. 1 How to troubleshoot build failures: First, make a blank project with a single blank scene and prove that it builds successfully. WARNING: The option setting 'android. 0_77 and ndk r19 and I am using the unity Gradle But each time I try to build an apk I keep getting an error, I have tried an empty pr I have tried building an empty project in Unity 2020. 4f1 2019. GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) FAILURE: Build failed with an exception. 0, 2022. gradle文件夹,即unity打包时没有生成,一般Unity第一 Gradle is an Android build system that automates a number of build processes and prevents many common build errors. _ unity: 2017. . 0 of the Android Gradle plugin. games. Picked up JAVA_TOOL_OPTIONS: -Dfile. gradle’ Hey guys, I cannot get unity to build my Android game When i build i get these errors: Can anyone please help ? Settings: Errors: FAILURE: Build failed with an exception. Could somebody tell me how long will be able to use Unity 3d 2020 version and to be able to update Android’s newest API Levels? HELP PLEASE Same Unity version same everything, one project build,another has Trying to build my game for the Google Play Store, but after building successfully, I realized that I have to use the key that they gave me for signing, so I go back, and now building fails at “Building Gradle Project” point. * Try: > Run with --stacktrace option to get the stack trace. E:\Unity\2020. 0f1. I have a MacBook Pro M1 computer and I installed the Unity program with version 2021. 6000. internal. CommandInvokationFailure: Gradle build failed. In Unity, Gradle reduces the method reference count in DEX (Dalvik Executable format) files, which means you are less likely to come across DEX limit problems. I tried in another machine and i got the same error, so i tried to make a “Development Build” and for some reason it build fine really strange! Then i tried again to make a normal How to troubleshoot build failures: First, make a blank project with a single blank scene and prove that it builds successfully. 1f gradle build failure. KamuiGamerMS February 1, 2024, 4:59pm 14. 22f1\2023. You should activate these files first here in the Project Setting->Player->Publishing Settings. I’m getting these errors when building for Android: Picked up JAVA_TOOL_OPTIONS: -Dfile. exe -classpath "E:\Unity\2020. noamriahi January 7, 2023, 6:05pm 12. exe -classpath "D:\Unity\Unity install\2020. Owner PID: 29636 Our PID: 20508 Owner Operation: Our operation: Lock file: C:\Users\shounak. tools. Unity 2020. Helpful Link : Build for Android 11 with Unity | ARCore | Google for Developers Gradle is an Android build system that automates a number of build processes and prevents many common build errors. gradle\wrapper\dists路径里面: 若C盘里没有. 1 and Later), I’m facing persistent errors during the installation process. Everyting worked fine until I removed google mobile Hello , I see that it is about two years now from this post , but I am in your situation now. But none worked. 4 starting from Latest Hub 3. The Android Gradle plug-in A set of code created outside of Unity that creates functionality in Unity. 2, 2019. If you just switched to export your Android project using Gradle instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest. 8. org. When all the build process is almost completed, it hangs for a while Gradle is an Android build system that automates a number of build processes and prevents many common build errors. 1, 2020. Another way is to export the gradle project from Unity, then build it from the command line, perhaps with debug or other arguments passed to gradle to give you more information. if i check the box. Can I try any? More info See in Glossary instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest. It is generally best to stay with LTS versions of Hi, I’m new to dealing with these gradle errors and I need this new build so that I can update my app on the google play developer console. 45f1\Editor\Unity. 32f1 targeting Android API level 34. 6f1 and Wikitude SDK Expert Edition for Unity 9. Beginner, Android, 2020-3-LTS, Bug. This Unity version only gives Android SDK up to 33. _ i searched and tryed for example changing value of (#org. I download the SDK from android studio. Run with --stacktrace option to get the stack trace. encoding=UTF-8’ ‘CommandInvokationFailure: Gradle build failed. aab file, Google asked for a API Level 34+, hence I downloaded API 34 & 35 and I am using that in Unity. image 741×343 37. Gradle Error: Colliding Attributes. apk, . xml. 1: 50: February 1, 2025 Can't build for We just had this problem as well while trying to upgrade from 2019. No response from External Dependency Manager Github Repo Issue Handlers. | i’m not using any plug-in or 3rd party libraries, just unity itself. 1 for Unity versions from 2020. i just update unity to 2019. 14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle When I build and run the project on Android, I got this information. 8f1 and the recommended SDK JDK and NDK’s Using a custom Gradle template. gradle\caches\6. 4 to 2020. It is currently in use by another Gradle instance. What you can do is to reduce your pack size. unityVersion@value=\u0030. 3 from your default Android SDK (if it doesn’t exist, download from android studio → Sdk manager) and paste it in your Unity’s Android sdk build-tools folder. gradle → gradle version is changed to: classpath ‘com. encoding=UTF-8 Gradle is a build system that automates a number of build processes and prevents many common build errors. More info See in Glossary instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest. Both builds can be installed on a… curious if you got a solution we dont want to upgrade from 2020f1. If the blank project does NOT build, go fix your By checking the console output for errors, using the Gradle Wrapper to diagnose build problems, updating your Gradle version, reinstalling Gradle plugins, checking your project settings, and Deprecated Gradle features were used in this build, making it incompatible with Gradle 8. I tried making a build but it fails and gives me the following error: stderr[ FAILURE: Build failed with an exception. It will be removed in version 5. 3 and 2020. Solution 2 Copy build-tools/29. UnityEngine. exe -projectPath “C:\UnityGames\minifantasyv2” and Unity. There are two kinds of plug-ins you can use in Hi everyone, I was working on Unity 2023. Also downloaded the Gradle file. Unity uses Gradle for all Android builds. The solution for that which worked for me is: Install this Unity More info See in Glossary instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest. Workers$ActionFacade. OS: macOS Big Sur 11. 15f1LTS version and i also installed android build support from unity hub and everything downloaded ,but i cant even build an empty project. gradle file use in the build process. Some of them seem more helpful, these are some of them: Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details Configure project :launcher WARNING: The option ‘android. 4 starting from 2018. 30f1 and Unity 2021. After hours of trying, I tried every solution I could find on the internet but I couldn’t get past the error. 11f1: Another issue is that according to the table inside Unity Manual (link above), the Gradle plugin 5. There are two . 5 Scripting Backend: IL2CPP (ARMv7, ARM64) Export out of Unity works fine, but building in Android Studio failed with strange errors: Execution failed for task I’m trying to build my project for android, but when I try, I get a lot of weird errors. 3 up Gradle is a build system that automates a number of build processes and prevents many common build errors. gradle: Contains the names of modules that the Gradle build system should include when it builds the project. 0 in combination with Unity 2021. Gradle is an Android build system that automates a number of build processes and prevents many common build errors. I am using gradle 6. 1f with a targeted API 31 but I am getting this error. 20f1 with the Android platform. * What went wrong: com/sun/istack/FinalArrayList. Default port '80' will be used. properties” I have the JD In this project I attempted to use Unity Levelplay and Ironsource ads, and because Unity is a crap company I had to literally modify some temp files and the gradle properties. tasks. 7f1, 2019. 4: 2018. If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. gradle to launcherTemplate. encoding=UTF-8 An exception has occurred in the compiler More info See in Glossary instead of the old system, you may encounter build errors, especially if you are using additional Android libraries, or if you have added a custom AndroidManifest. 6 can't build for Android because there is a missing Tools folder inside *Editor\Data\PlaybackEngines\AndroidPlayer* so Unity can't find gradle. 1 separately and I am having the same issue with Unity 2020. 16f1 Gradle Version: 6. 3f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle CommandInvokationFailure: Gradle build failed. 38f1 What fixed it for me was getting the JDK and SDK paths from the Unity/Preferences/external tools, then in a terminal window: the same(I went into the folder located here : C:\Users\shawn\OneDrive\Desktop\Test social\Temp\gradleOut\launcher\build\reports\lint-results-release-fatal and deleted the whole folder. In Unity, Gradle reduces the method reference count in DEX (Dalvik Executable format) Unity version Gradle version; 2020. 0’” same as under Editor\\Data\\PlaybackEngines\\AndroidPlayer\\Tools\\GradleTemplates Added google() and Hello, I could build my unity project since today. Was building properly earlier but in order to solve issues related to sdk, I seem to have messed things up. aab but even . > Run with --scan to get full insights. 2020. properties file in this address Gradle is an Android build system that automates a number of build processes and prevents many common build errors. i get “Gradle Solution 1 Try setting Target API as 31 and follow the update SDK prompt. * Try: Run from mainTemplate. I would appreciate some help, really! Problem occurs when I try to build my apk with gradle, that’s the problem And this is the log CommandInvokationFailure: Gradle build failed. Please UnityEngine. 4f1). 13. Then I tried to compile a game that I previously built in an older unity version, But this time it failed to build the game. To solve that you should recreate your custom templates, these probably still contain references to old versions. ’ Gradle Build failed unity 2020. gradle files that control the Gradle build process for the unityLibrary module:. After download extract the file and set gradle path into Edit > Preference > External Tools > Gradle Install with Unity(recommended) UnChecked. 14f1: 5. 0. Someone an idea? When I try to build, I get the errors: ‘Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused’, ‘Picked up JAVA_TOOL_OPTIONS: -Dfile. SOLVED: Deleted the AndroidManifest file from Assets->Plugins->Android then I closed the project then reopen it go to Project Settings->Publishing Settings and check again Custom Main Manifest(this will create again the AndroidManifest. build:gradle:3. 3 tools, but will build using those tools and SDK31. 12 in :unityLibrary:GooglePlayGamesManifest. gradle and it should work. What I have done so far: Updated my gradle template version as “classpath ‘com. proxyPort': <8080>. > Run with --info or --debug option to get more log output. This is what got my focus: GRADLE ERROR : minsdk-in-manifest Then I review the console and find the rest. 1. Unity 2022. properties The build will continue, but you are strongly encouraged to update your I’m trying to update a couple of my games to support the latest Android version. i also download gradle 5. The errors are Configure project :launcher WARNING: The option setting ‘android. In Unity, Gradle reduces the method reference count in DEX (Dalvik Executable format) 2020. 48 Other setup: also didn’t work with the Unity recommended. 3f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle Step 06 : Download Gradle gradle-5. GUIUtility:ProcessEvent(Int32, IntPtr) What went wrong: UnityEngine. I can’t find a solution to this problem and I would be very happy if someone could help me here! I use Unity 2019. 12f1 if i build the project without the plugin it works fine, when i add the plugin it fails with errors bellow, anyway to fix it? GRADLE ERROR : resource-not-found UnityEngine. I didn’t download Unity from the Hub but I’ve set up my SDK, NDK and JDK which came pre-installed in my Unity 2020. 14f1. 1 starting from 2019. 3 and now when I try to do an Android build I get the following error: Could not find file “(my project directory)\Temp\gradeOut\unityLibrary\gradle. 14f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java. GUIUtility:ProcessEvent (int,intptr,bool&) • Configure project :launcher • FAILURE hi all, so I’m trying to build my APK and it gets all the way to the “building Gradle” part and just fails. FAILURE: Build failed with an exception. 5f. 3f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java. 4: 5. I’m using the Unity-provided Android SDK, JDK, NDK, and Gradle package. org BUILD FAILED in 4s ] stdout[ WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 34 This Android Gradle plugin Gradle is a build system that automates a number of build processes and prevents many common build errors. 0 of the Android Gradle Symptoms: Gradle build errors on Android platform using Unity 4. Next I found that Android Studio will not install anything except Android Android Gradle errors and other related stuff: WARNING:We recommend using a newer Android Gradle plugin to use compileSdk = 35 This Android Gradle plugin (7. We tried to delete the files from the streaming folder and then it builds gracefully, but it’s not an option right now =/ We messed around with compression string on gradle as said on some posts around, and it failed to do the I am facing multiple errors while trying to build for android. Then, I also installed OpenJDK and Gradle is an Android build system that automates a number of build processes and prevents many common build errors. 3 (Xcode is up to date) Unity Version: 2020. lock. I specifically need a . 10. Gradle Error: Colliding Attributes The attribute meta-data#com. zip from grdale. In Unity, Gradle reduces the method reference count in DEX (Dalvik Executable format) Unity version Gradle I am trying to test the new SDK using Unity 2020. You can either build the output package (. 8| samethings on both system. You can use ‘–warning-mode all’ to show the individual deprecation warnings and I have been trying to build an apk bundle in unity 2020. GUIUtility:ProcessEvent(Int32, IntPtr) A problem occurred configuring root project The reason is the max apk size is 4GB in Android Gradle build. Questions & Answers 可能是Gradle版本问题,Unity每个版本都对应指定的Gradle及其工具的版本。 Gradle的安装路径,默认是在C:\Users\XXX\ . 3 I upgraded my Android project to Unity 2019. 2 to 2019. apk is not working for me either. D:\Unity\Unity install\2020. 1\executionHistory\executionHistory. I’ve just installed Unity 2020. Been stuck since last 3 days. gradle build failed this is what im dealing with these days . 25f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java. Hi, i’m trying to build simple (almost empty) unity project for android with cardboard-xr-plugin (latest) in unity 2020. I have since switched to Unity Advertisement Legacy and have removed the Ads Mediation package. 10f1 when building for Android to push to Quest. 4: None of these solutions worked for me and I am stuck on this stupid bug. evansussy7: if i check the box. 48 f1 Build Failure. Download from Gradle Distributions. i get “Gradle Build Error”. 4. There are two kinds of plug-ins you can use in Greetings, I am uploading my new game on Play Store, and after uploading an . xml you just deleted earlier, keep the code in a notepad from the first file you deleted maybe you will need it later) Hi In Unity 2022, I tried to get Android output, it gave 5 errors as follows Note: My computer has a proxy on port 8080 to connect to the Internet Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details > Configure project :launcher Invalid value for java system property 'http. The project has 500+ bundles in the streaming folder. 0, we updated to Google Play Billing Library 6 which introduced a ne I receive this in Unity 2020. Set all the paths in unity. 24f1 to Unity 2020. It Hello So I am trying to build an apk in unity 2020. How do I set this? It happens in the console right after: Note: C:\\Users\\phyzx\\Documents\\UnityProjects\\SurforgeTest132 NOTE: you also need to figure out which of the errors is relevant; Gradle tends to uselessly spew some extra “oh I had an error, see the other error” errors. Step 07 : Build. 23f1 Silicon LTS through Unity Hub, which was the recommended version for me. 2, 2020. hi i have hard time with Gradle my friends. 1: To learn more about: Gradle 是一种 Android 构建系统,可自动执行许多构建过程并预防许多常见的构建错误。在 Unity 中,Gradle 可减少 DEX(Dalvik 可执行文件格式)文件中的方法引用数量,这意味着可降低遇到 DEX 限制问题的可能性。 I’m having a build problem at Unity with gradle, I’ve been trying to solve this problem for some time, but I have not been able to do anything at the moment. 3 up to and including 2020. C:\Program Files\Unity\Hub\Editor\2020. Unity version Gradle version; 2020. Don’t know what has changed. 6. I have the same issue, someone solve it? You could try by checking this checkbox is ticked. 38f1 and Gradle 6. 1\executionHistory). There are two kinds of plug-ins you can use in I bought a new laptop. 4 should have Android Gradle Plugin 4. 9 to build Go to the documentation to learn how to Fix dependency resolution errors. baseProjectTemplate. I solved it in two steps for Unity 2019. incompatible daemon, commandInvocationFailure. There are two kinds of plug-ins you can use in How to fix unity 2020. 12. 2) was tested up to compileSdk = 32 This warning can be suppressed by adding android. Where: Build file ‘D:\\Unity Projects\\Rome_Migration\\GrowRome_IAPS_Current\\Temp\\gradleOut\\unityLibrary\\build. Tried solutions: Using external dependency manager → Android Resolve → Force Resolve Assets → Reimport all Help → Reset packages to default, then reinstalling them one by one Reinstalling Unity version 2020. 36f1 shouldn’t be adding these dependencies, packages were already updated by that time. 4: Solved by creating Desktop shortcut with : D:\Unity\UnityEditorData\2021. enableR8=false’ is deprecated. jvmargs=-Xmx2048m) to somethings else(1024-512) in gradle. It may even be necessary to change to a different version of Unity3D. 1f and trying to make build but getting errors. 0 and above Unity version 2020 and above Cause: In IAP 4. Then I tried every solution including importing SDK 34 from external sources or Android Studio. No response from Applovin. The Android Gradle plug-in is much more picky than the old ADT/Ant system. Hello guys! Im trying to build my project after doing a unity migration from unity 2018 to unity 2020 and im having this compilation error: FAILURE: Build failed with an exception. Custom Gradle Properties Template i moved to a new system and now unity won’t build an apk using gradle. ===== * Get more help at https://help. This is my first exist project in unity 2021, open new project works without errors. Gradle Build Failed after adding Google AdMob Unity Engine Android , 2022-3-LTS , Intermediate , Question Helloo! I get this error when I try to build an apk com. I would be very thankful for any help Tried to fix this issue and now it gives me another: "* What went wrong: Could not determine the dependencies of task ‘:unityLibrary:GoogleMobileAdsPlugin. I need help with this. exe set as administrator I found that Unity* only accepts up to SDK30. build:gradle:6. apk file for Android in Unity with the Wikitude SDK I always get the Error: Gradle Error: Colliding Attributes. 15f1) Installing a custom Gradle (that didn’t work so I reverted back It seems that the issue is related to the installed Build Tools revision 33. I’ve been trying to build and test my game on Android but keep getting “Gradle Build Failed: see console for details”. i searched a lot and nothing worked for me . enableR8’ is deprecated and should not be used anymore. 6 can’t build for Android because there is a missing Tools folder inside *Editor\Data\PlaybackEngines\AndroidPlayer* so Unity can’t find gradle. gms. i’m currently using Unity 2019. 2. Unity Engine. 2 compatibility (Firebase Compatibility with Unity 2020. androidlib:generateReleaseRFile’. But I had some other plugins that needed Android SDK 34. 9’ I dont use proxy; Project in unity 2020 working with this gradle version. I have done a lot of research and I think there might a conflict between SDKs but i am not sure. I tried to add tools attribute to property tag on Android manifest xml but not resolved. Try: 2022. 14f1 Reverting back to a previous Unity version (2019. 8| jdk: 1. fmlbnnrfgahdkpaksnmabqbelnqcqtskorqurwaokvrgxxpwzwagasntkjmflkppijzcwbuwilmcitrhwa